Pitchbooking is a platform that helps sports facility managers streamline bookings and payments — creating a smoother experience for both organizers and players.
Core Skills Applied
UX research • UI design • User personas • Information Architecture • Wireframing
Pitchbooking is all about making life easier for people managing sports facilities. Whether it’s a local football club, a community centre, or a large venue, the platform helps facility owners handle bookings and payments effortlessly — creating a smooth experience for both organizers and players.
I was tasked with refreshing the platform’s UI to create a modern, user-friendly experience. But as I explored the product, it became clear that this would require more than just a fresh coat of paint; it called for a thoughtful, user-first approach. To move forward, I needed to understand the product from the user’s perspective.
To get a clearer picture of user behaviour, I teamed up with Pitchbooking’s customer support team — their frontline insights into user frustrations were invaluable. We gathered real feedback from customers, dug into common support issues, and reviewed session recordings to see how people were interacting with the platform.
These findings validated some early suspicions — and, in some cases, revealed issues we hadn’t anticipated.
To ensure the redesign was grounded in real user needs, I synthesized our research into a set of user personas that reflected the needs, frustrations, and behaviours of real Pitchbooking users. These personas became a core reference throughout the project—providing a clear understanding of who we were designing for, aligning the team, and guiding key UX decisions from early ideation through to validation.
With clear personas and problem areas defined, I framed the key focus areas for the redesign:
These objectives ensured the redesign addressed the root problems — not just surface-level styling.
To gain a fresh perspective, I explored how leading platforms had approached similar challenges. Two obvious candidates were industry giants Booking.com and Airbnb — both widely considered gold standards for online reservations. So, I did what any good UX designer would do: I became a new user and walked through their booking experiences to understand what felt seamless, what didn’t, and which patterns could inform Pitchbooking’s redesign.
This external lens helped us challenge assumptions, adopt proven UX patterns, and elevate the overall quality of the platform.
Guided by research insights, I sketched initial UI concepts to explore interaction patterns, content structures, and visual hierarchy improvements.
In my second year of Interaction Design studies, a sketching workshop completely reshaped how I approach design. We learned to quickly map out interfaces, layouts, dynamic elements, and user interactions—unlocking a rapid, low-risk way to explore ideas before diving into high-fidelity mockups.
Since then, sketching has become a staple in my UX process, helping me iterate, test layouts, and think through user flows in a natural, flexible way. Check out some of my exploratory sketches below — they’re intentionally rough to encourage flexible ideation, and that’s the beauty of it! If you can visualize the idea, you’re on the right track.
One of the biggest frustrations we uncovered was how difficult it was for users to find what they needed. Key features were buried in unexpected places, and the navigation didn’t always follow a clear logic. To tackle this, I proposed revisions to the platform’s information architecture — creating a more intuitive, user-friendly flow that made sense for both new and returning users.
I translated early concepts into greybox wireframes, facilitating stakeholder discussions and internal collaboration. These wireframes provided a visual representation of the platform, ensured a user-centric approach and highlighted early-stage usability considerations.
I also created initial user flows to validate navigation and booking processes, confirming our approach before investing in high-fidelity designs.
Exploratory wireframes and user flows helped:
Phase One was all about discovery — uncovering pain points, understanding user needs, and laying the groundwork for meaningful change. Every insight has shaped a clearer, more user-centered direction for the platform.
Now, it’s time to bring that vision to life. Stay tuned for Phase Two, where we’ll bring these ideas to life and refine them through user testing and iteration.